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Two-player · 15–30 min
Ludo
Two-player Ludo with server-rolled dice, captures, safe squares and exact rolls to finish.
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The room is fixed to Ludo. Invite one friend.
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How to play
- 1You have four tokens in your yard. The host plays Red, the guest plays Yellow (opposite corners).
- 2Roll a 6 to move a token out onto your start square.
- 3Tokens travel 51 squares clockwise around the board, then 5 squares up your home column, then into HOME.
- 4A 6 gives you another roll — but three 6s in a row forfeit your turn.
- 5Land on a square holding an opponent token to capture it (it returns to its yard) and roll again.
- 6Start squares and star squares are safe: no captures there. Tokens may share them.
- 7You need an exact roll to reach HOME. Bringing a token home gives you another roll.
- 8If no token can move, your turn passes. The dice are rolled by the server, never by your browser.
- 9First to bring all four tokens home wins.