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Two-player · 15–30 min

Ludo

Two-player Ludo with server-rolled dice, captures, safe squares and exact rolls to finish.

Create a Ludo room

The room is fixed to Ludo. Invite one friend.

Shown to the other person. No account needed.

Invited by a friend?Join with code

How to play

  1. 1You have four tokens in your yard. The host plays Red, the guest plays Yellow (opposite corners).
  2. 2Roll a 6 to move a token out onto your start square.
  3. 3Tokens travel 51 squares clockwise around the board, then 5 squares up your home column, then into HOME.
  4. 4A 6 gives you another roll — but three 6s in a row forfeit your turn.
  5. 5Land on a square holding an opponent token to capture it (it returns to its yard) and roll again.
  6. 6Start squares and star squares are safe: no captures there. Tokens may share them.
  7. 7You need an exact roll to reach HOME. Bringing a token home gives you another roll.
  8. 8If no token can move, your turn passes. The dice are rolled by the server, never by your browser.
  9. 9First to bring all four tokens home wins.